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Category: E-Book
On Characters of Finite Groups

On Characters of Finite Groups By Michel Broué
English | PDF,EPUB | 2017 | 256 Pages | ISBN : 9811068771 | 8.36 MB
This book explores the classical and beautiful character theory of finite groups. It does it by using some rudiments of the language of categories. Originally emerging from two courses offered at Peking University (PKU), primarily for third-year students, it is now better suited for graduate courses, and provides broader coverage than books that focus almost exclusively on groups.
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Category: Tutorial
Building AI-driven Characters Using Playmaker in Unity
Building AI-driven Characters Using Playmaker in Unity
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | + Exercise Files
Level: Intermediate | Released: 19 Oct 2018
Duration: 3h 1m | 1.71 GB

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Category: Tutorial
Flippednormals - Texturing characters for games
Title: Flippednormals - Texturing characters for games
Duration 3h 56m Project Files Included MP4

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Category: Tutorial
Character Design Crash Course: Designing Animal Characters
Character Design Crash Course: Designing Animal Characters
Duration: 50m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 48000Hz, 2 ch | 861 MB
Genre: eLearning | Language: English

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Category: Tutorial
Chinese Characters You Must Know for HSK 3-4 Volume 16
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 1 h 16 m | Size: 763 MB

Chinese is a pictorial language and is the only Language which has no Alphabet. Chinese Characters originated from picture. According legend, Cang Jie (仓颉) created Chinese Characters or scripts. Inspired by the trace of bird and animal, he created Chinese Characters or scripts by observing the nature shape such as Sun, moon, wood. Around one third of the total population on the earth are still using Chinese Characters. The creation and evolution of Chinese Characters is closely interwoven with the development of Chinese Culture and has long lasting impact on Japan, Korean, Vietnam, and Thailand... etc.
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Category: E-Book
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Marcos Mateu-Mestre - Framed Perspective Vol 2: Technical Drawing for Shadows, Volume, and Characters [2016]
English | Size: 179.58 MB
Category: e-Books

Building on the foundation established with the first book in the series, Framed Perspective 2 guides artists through the challenging tasks of projecting shadows in proper perspective on a variety of environments and working with characters in perspective set in particular situation or setting. Author and artist Marcos Mateu-Mestre reveals the many techniques and mechanics he has used to become proficient in such endeavors, including using anatomy, shadows, and clothing folds to define the shape and volume of characters within an environment. He also shares how to effectively observe a model or object to extract the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller.
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Category: Tutorial
Flippednormals - Modeling characters for games
Title: Flippednormals - Modeling characters for games
Duration 5h Project Files Included MP4

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Category: Tutorial
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Framed Perspective Vol. 2: Technical Drawing for Shadows, Volume, and Characters
English | Size: 179.6MB
Category: Tutorial

Building on the foundation established with the first book in the series, Framed Perspective 2 guides artists through the challenging tasks of projecting shadows in proper perspective on a variety of environments and working with characters in perspective set in particular situation or setting. Author and artist Marcos Mateu-Mestre reveals the many techniques and mechanics he has used to become proficient in such endeavors, including using anatomy, shadows, and clothing folds to define the shape and volume of characters within an environment. He also shares how to effectively observe a model or object to extract the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller.
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Category: Tutorial
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Rigging Game Characters in Maya 2011
English | Size: 2.98 GB
Category: Tutorial

We will cover techniques like setting up our joints
to have a consistent orientation throughout the entire skeleton,
we will build a twist rig to fix deformations that collapse in animation,
we will learn how to create a foot rig with more banking control,
and even cover creating a robust and flexible spine rig with advanced twisting.
We will also discuss weight painting techniques that help to speed up that process,
making it less intimidating and instead more of an enjoyable experience.
By the end of this course you will learn rigging techniques that can be applied to any rig you build.
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Category: Tutorial
Texturing Game Characters in Substance Painter
Texturing Game Characters in Substance Painter
Duration 4h 45m Project Files Included MP4

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